using IQIGame.Onigao.GamePlay;

namespace IQIGame.Onigao.Logic
{
    public class BattleAIController : TController
    {
        private BattlePlayController mPlayCtrl;
        public BehaviacManager aiMgr => SBattleLogicModule.Instance.behaviacManager;

        public void Initialize(BattlePlayController rPlayCtrl)
        {
            // this.aiMgr = BehaviacGlobal.Instance.CreateManager(-1);
        }

        protected override void OnDispose()
        {
        }

        public override void Dispose()
        {
            base.Dispose();
            // BehaviacGlobal.Instance.ReleaseManager(this.aiMgr);
        }
    }
}